According to a recent blog post by Microsoft, the new version of DirectX, numbered “12_2”, will bring significant enhancements to the company’s established APIs.

  • DirectX raytracing – unified ray tracing (DXR) pipeline;
  • Mesh shaders – allows more flexible use of geometry calculation modification operations;
  • Variable rate shading – technology for saving video card resources during the calculation of peripheral objects and zones;
  • Sampler feedback – a function for collecting and recording information about a sample of textures and their locations;

But the more interesting and very intriguing change is that DirectX 12_2 will only be compatible with DirectX 12. Perhaps this is how Microsoft is trying to motivate game developers to roll back from using the outdated DirectX 11 API.

“D3D_FEATURE_LEVEL_12_2” is already available through the Windows Early Access program (SDK (software development kit) and Windows build version 20170 or newer).

You can find a complete overview of the new technology by following this link on the official Microsoft blog.

Source: Microsoft blog

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