According to a recent blog post by Microsoft, the new version of DirectX, numbered “12_2”, will bring significant enhancements to the company’s established APIs.
- DirectX raytracing – unified ray tracing (DXR) pipeline;
- Mesh shaders – allows more flexible use of geometry calculation modification operations;
- Variable rate shading – technology for saving video card resources during the calculation of peripheral objects and zones;
- Sampler feedback – a function for collecting and recording information about a sample of textures and their locations;
But the more interesting and very intriguing change is that DirectX 12_2 will only be compatible with DirectX 12. Perhaps this is how Microsoft is trying to motivate game developers to roll back from using the outdated DirectX 11 API.
“D3D_FEATURE_LEVEL_12_2” is already available through the Windows Early Access program (SDK (software development kit) and Windows build version 20170 or newer).
You can find a complete overview of the new technology by following this link on the official Microsoft blog.
Source: Microsoft blog