Jack Buser, director of gaming at Google Stadia, recently took a look at a small podcast on Kinda Funny. In it, he answered some questions about the search giant’s promising cloud platform.

Buser noted that Google Stadia will offer multiplayer “much better” than what you can get on consoles because of their data processing structure.

If you take a game in the battle royale genre, for example, you get about a hundred people on the map. And basically, your computer or your console is busy trying to sync with my PC or my console.

And besides that, there are 98 more computers or consoles trying to sync up with the network so that everyone looks the same, and hundreds of people are running around on the same battlefield.

This is a very difficult engineering problem, which is why Battle Royale games are relatively new.

It took us a while to figure out how to sync hundreds of different consoles in the living rooms of people with different internet connectivity levels around the world. It’s hard.

But with Stadia it will be the world’s largest online get-together!

Super high bandwidth and super, super stable connections between every person playing.

“Will multiplayer be good on Stadia?”

Oh yes, much better than what you could get on the console. This is because all of these cloud instances communicate with each other using very, very reliable high-bandwidth channels.

You can imagine multiplayer worlds in which hundreds, thousands of people run across the playing field at the same time, and all this is displayed on the screen.

Jack Buser

To be honest, Jack’s statements sound fantastic. However, he is not disingenuous. After all, your “cloud” device is literally next to the device of your friend or opponent.

You will also need a wide Internet connection and a computer capable of decoding a high-definition video stream. In other words, any modern, or relatively modern, inexpensive computer, or even a phone or tablet, is suitable for Google Stadia.

Source: WccfTech

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