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UMTALE.LAB/WRITING/GAMES/// MICROSOFT-DIRECTX-12-2-BRINGS-A-MASSIVE-LEAP-IN-FUNCTIONALITY-OVER-DIRECTX-12-1
Microsoft: DirectX 12_2 brings a massive leap in functionality over DirectX 12_1
NEWS · GAMES
08/28/2020
PUBLISHEDAugust 28, 2020
READING1 min

Microsoft: DirectX 12_2 brings a massive leap in functionality over DirectX 12_1

Microsoft: DirectX 12_2, with new features like DXR and Mesh shaders, will only work with DirectX 12, pushing developers to transition from DX11.

UmTale
MICROSOFT
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Microsoft's latest blog post reveals that the new DirectX version, "12_2," will bring a significant expansion of features to the company's established API.

  • DirectX raytracing – a unified ray tracing pipeline (DXR);

  • Mesh shaders – allows more flexible geometry calculation modification operations;

  • Variable rate shading – a technology to save graphics card resources when rendering peripheral objects and areas;

  • Sampler feedback – a function for collecting and recording information about texture sampling and their location;

The more interesting and quite intriguing change is that DirectX 12_2 will only be compatible with DirectX 12. Microsoft might be trying to motivate game developers to abandon the outdated DirectX 11 API this way.

"D3D_FEATURE_LEVEL_12_2" is already available through the Windows early access program (SDK (software development kit) and Windows build version 20170, or a newer build).

You can find a complete overview of the new technology via this link in the official Microsoft blog (English knowledge required).

Source: Microsoft Blog

TAGSMicrosoft
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