
NVIDIA has announced PhysX 5.0, set to launch in 2020. The new platform will enhance particle simulation, realistic object deformation (especially for vehicles), and fluid dynamics.
NVIDIA has unveiled a new SDK version for its PhysX software platform, set to debut next year. A key feature of the fifth iteration of the physics engine will be a "unified particle simulation environment".
Additionally, NVIDIA is integrating FEM (Finite Element Method) simulation technology, a standard for modeling deformable bodies. This new PhysX 5.0 capability will enable game developers — and others — to create far more believable, precise, and realistic deformation models for both rigid and soft objects.
For instance, PhysX 5.0 aims to significantly improve the fidelity of damage models for vehicle bodies.
NVIDIA's developers have also focused heavily on fluid simulation. The new software version will support discrete particle simulation for both liquids and granular flows.
You can check out NVIDIA's own video announcement below:
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Source: WccfTech
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