
The 1.1.2 update for Assassin’s Creed Valhalla adds the new River Raids mode, fresh skills, and plenty of bug fixes.
In short, update 1.1.2 adds support for the River Raids game mode, introduces new abilities and skills, brings plenty of gameplay tweaks, and improves performance and stability across all platforms.
Check out the full patch notes below for all the details:
Xbox Series X|S: ~19.53 GB
Xbox One: ~15.27 GB
PlayStation®5: ~11.18 GB
PlayStation®4: ~10.23 GB
PC: ~18.04 GB
Release time across all platforms: February 16 at 2:00 PM Kyiv time / 3:00 PM MSK.
Note: The release schedule is tentative and subject to change.
Here are the key changes coming with update 1.1.2:
Added support for River Raids.
Get your Jomsviking crew ready for a highly replayable new mode. Set sail for raids in distant, unexplored corners of England packed with fresh opportunities, rewards, loot, and challenges for the Raven Clan!
The River Raids mode is part of the Yule Season content, available for free to all Assassin's Creed Valhalla players starting with update 1.1.2.
Berserker Trap: Attaches a trap to your arrow that disperses hallucinogenic powder. Any movement nearby sets it off. Surprise your enemies!
Battle Cry: In a fit of rage, Eivor lets out a blood-curdling scream, gaining power and interrupting nearby enemy attacks, sending foes scrambling in fear.
Shoulder Bash: Eivor delivers a shoulder strike that knocks enemies back and destroys breakable objects.
Assassin Carry: Automatically carry a body after a successful assassination.
Slide Tackle: Slide into enemies and knock them off balance.
Power Stroke: Trigger a speed boost on your longship at the cost of stamina.
Arrow Loot: Eivor has a higher chance of looting arrows from archers.
Battle Ready: Always start a fight with a full slot of adrenaline.
Shields Up: Your crew raises their shields with you while you command the longship.
Runes and resources used to upgrade Berserker gear will be returned to the player's inventory if the item is lost.
Improved controller vibration during fishing. Brrr, talk about goosebumps!
Fixed an issue where the disguise would drop if the player performed any attack while mounted.
Fixed an issue that prevented players from catching fish in the sea and along coastlines.
Fixed an issue where fish schools took too long to respawn after fishing.
Items purchased from the Animus Store will now only be available after returning to England from Vinland.
Adjusted predator lunge attack animations to give players slightly more time to react.
Fixed an issue where fabric was unavailable. Talk about high demand!
Items purchased from the 'Owned' section of the store will now display their purchase dates.
Diamond rune slots have been removed from all gear pieces except chest armor. Runes previously slotted into these sockets will be returned to the player's inventory.
Fixed several graphics and lighting issues.
Fixed various texture issues.
Fixed an issue where oil jar explosions lacked visual effects. Oil jars now go BOOM.
(PS4™/PS5™) The Muspel Warg now burns with Hel's fire!
Enemy blood now stains your clothes.
Fixed various character and NPC animation issues.
Fixed several object collision and interaction issues.
Fixed an issue where visual effects for the Draugr armor set did not display.
Fixed an issue where arrows would disappear from the quiver when re-equipping the bow.
Fixed an issue in 'The Siege' quest that prevented completion. Gunnar has now decided to join the celebration of Samhain's first night, allowing players to finish the quest. Party time!
Fixed an issue that allowed players to kill the NPC during 'The Merry Men of Sherwood' world event. Tra-la-la, what a beautiful day.
The customization page will now correctly display Jomsviking gear quality.
Fixed an issue causing Jomsvikings to change size and shape in the recruitment menu.
Randvi is now ready to hear the news after completing the Sciropescire story arc, finally allowing players to forge an alliance.
Fixed an issue that prevented players from interacting with Tove after completing the 'Carrying the Torch' quest.
Fixed an issue that allowed reusing certain dice when both players used God Favors to get 3 additional dice. No more tricks up their sleeves
Fixed an issue with the fisherman fight where the quest wouldn't register as complete even after confirming the kill.
Players' screens will no longer fade out if they flee before fighting the bard in the 'The Devil Has All the Best Tunes' world event.
Loading a save made after knocking on the door in the 'Clues and Riddles' quest will now allow players to complete it.
Fixed an issue in the 'Extended Family' quest where the boss dealt no damage during underground attacks.
Fixed an issue in 'Extended Family' where the boss could get stuck near walls, stay underground, or fail to enter combat entirely.
Fixed an issue where the last member of the Order of the Ancients could not be revealed. No Revelio!
Fixed an issue in the 'Binding Fate' quest where the boss could get stuck underground, preventing players from completing it.
Fixed an issue in the 'Binding Fate' quest where players couldn't complete it after speaking with Tyr.
Fixed an issue in the 'War Weary' quest where the objective wouldn't complete after defeating all enemies in the street.
Fixed an issue where killing a Zealot would instantly kill all Order members. Probably one of the most game-breaking bugs of all time
Fixed an issue in 'The Big Finish' quest that blocked completion if players visited the vault before starting the quest.
Fixed an issue in the 'Blood from a Stone' quest that prevented players from moving the cargo.
Fixed an issue in 'The Prodigal Prince' quest where the objective marker could get stuck if Eivor destroyed the first training dummy before reaching the checkpoint.
Fixed an issue that prevented players from interacting with Gotafrid Fair-Robes after the fight if they had thrown him into the river. Splash!
Fixed an issue in 'The Fools' Saga, Part I' world event where the house sometimes wouldn't catch fire, preventing completion.
Fixed an issue in 'Degolas the Beautiful' where the child would grow in size. Growing by leaps and bounds!
Fixed an issue in 'Degolas the Beautiful' where Degolas was unable to get out of the water.
Fixed an issue that prevented players from interacting with settlement NPCs.
Fixed an issue in the 'Lost Dreams' world event where players couldn't complete it if the wife was dead. The name speaks for itself.
Fixed an issue where the world map could become unavailable after speaking to Ceolwulf.
Fixed several issues with NPC behavior.
Mounts now hear the hero's call even when using the quick-access wheel.
Fixed an issue where NPCs would die before being hit. One step ahead!
Fixed an issue where the protagonist would stand on their tiptoes after a long period of inactivity. Eivor on pointe
Fixed an issue where decorative items could appear in a miniature size.
Fixed an issue where players could obtain Noden's Arc by repeatedly saving and loading. Persistence is key.
(PS4™) Fixed an issue causing a crackling sound.
Fixed an issue where dead pack animals would keep playing idle animation sounds. Classic Animus glitch
Fixed an issue where the photo mode UI didn't scale with the game window size.
Fixed an issue where moving the camera caused rendering glitches in the surrounding landscape.
Fixed several UI-related issues.
Fixed an issue where Premium Starter Pack items would appear with Superior quality instead of Mythical.
After meeting Cola, his icon will now correctly appear in the Order tab.
Fixed an issue where contracts obtained from Reda were displayed under the Cent quest log category.
Fixed an issue where accepted contracts did not count toward "Viking for Hire" quest progress.
Fixed an issue that prevented interaction with items in Reda's shop when using direct navigation.
Players can now cycle targets using the mouse wheel when playing with a mouse and keyboard.
Fixed an issue where the thumbstick would get stuck after enabling 'Swap Sticks' while building cairns.
Fixed an issue where whistling to attract enemies would trigger the 'Call Mount' prompt.
Fixed an issue where pressing down on the D-pad would leave the Concept Art of the Day on the screen.
Fixed an issue where multiple Concept Arts of the Day were displayed on the world map.
Fixed an issue where the mouse cursor would disappear when switching back to mouse and keyboard after using a controller.
Fixed an issue where Order of the Ancients icons did not change according to colorblind settings.
Fixed an issue causing control issues in photo mode if 'Swap Sticks' was enabled.
Fixed an issue where resetting settings did not return the subtitle background slider to its default position.
Fixed an issue where resetting settings reverted world exploration difficulty to 'Adventurer' instead of 'Explorer'.
Fixed an issue where the adrenaline bar did not fill after performing a second assassination using Chain Assassination.
Added an exit button for fishing while aiming.
Fixed an issue where Odin's Sight would highlight the wrong objects in some cases.
Fixed an issue that caused 'Data Corrupted' errors when entering the save menu.
Fixed an issue where the ingot obtained by defeating the Destroyer at Hamtun Blockade would still count towards Wealth progress.
Fixed an issue where Fly Agaric mysteries were not marked with the correct mystery icon.
(PC) Fixed an issue where several Ubisoft Connect achievements failed to unlock despite meeting all requirements: o Hold My Hand o Enemy of My Enemy o Disorder of the Ancients o Completionist All the Way!
(PC) Fixed an issue with the unlock conditions for the 'Mounted Attack' achievement.
Fixed an issue where taking a photo or hovering over it triggered a network services error.
Fixed an issue that could cause the game to freeze when opening the save/load menu.
Fixed an issue where MSI voice commands could stop working after saving or loading.
Improved overall game performance and stability.
Source: Official website