
Google Stadia director Jack Buser claims the cloud platform's multiplayer will be 'much better' than what consoles offer.
Jack Buser, director of Google Stadia's gaming division, recently appeared on a Kinda Funny podcast. He answered several questions about the search giant's ambitious cloud platform.
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Buser noted that Google Stadia will offer a 'much better' multiplayer mode compared to what's available on consoles due to their data processing structure.
Take a battle royale game, for instance. You've got about a hundred people on a map. For the most part, your PC or console is constantly trying to sync with mine. Plus, there are 98 other PCs or consoles trying to synchronize with the network to ensure everyone sees the same thing, with hundreds of players running around the same battlefield. This is a highly complex engineering challenge, which explains why battle royale games are relatively new. It took us a while to figure out how to sync a hundred different consoles in various living rooms across the globe, all with differing internet connections. It's tough. But with Stadia, it's going to be the biggest online party in the world! Super high bandwidth and super, super stable connections between every single person playing. 'Is multiplayer going to be good on Stadia?' Oh yeah, way better than anything you could get on a console. That's because all these cloud instances are talking to each other over very, very reliable, high-bandwidth connections. You can imagine multiplayer worlds with hundreds, thousands of people running around on a game field at the same time, all rendered on screen.
Frankly, Jack's statements sound fantastic. However, he's not being disingenuous. Your 'cloud' device is literally right next to your friend's or opponent's device.
All you'll need is a high-bandwidth internet connection and a computer capable of decoding high-definition video. In other words, Google Stadia will work with any modern or relatively modern, inexpensive computer—or even a phone or tablet.
Source: WccfTech