
Quantic Dream's David Cage focuses on ray tracing for improved lighting, becomes a publisher, and works on multiple projects after 12 years with Sony.
Quantic Dream founder and CEO David Cage gave an interview to Gamespot at Comic-Con 2019 in San Diego.
Cage stated that ray tracing technology will be crucial for graphics, as lighting will receive much more attention than, say, polygons or textures. This indirectly confirms that Quantic Dream's next game will support ray tracing.
I think it’s the key thing. Ray tracing. It can be interesting to improve reflections, lighting, and shadows. And I think that’s a big deal. I know people nowadays talk about 8K and blah, blah, blah. I don’t think that’s what we need right now. I’d rather focus on lighting. Lighting, lighting, lighting.
David Cage also revealed his ambition to not only develop his own games but also publish titles from other studios.
Quantic Dream, which recently sold a minority stake to NetEase, is now working on multiple projects simultaneously.
⤢ ВІДКРИТИWe worked exclusively for Sony for 12 long years. It was fantastic, and we really enjoyed working with them; we had a lot of creative freedom. The freedom to create the games we wanted to make was absolutely amazing. But after 12 years together, we felt it was time to perhaps explore different directions and do different things. We also wanted to become publishers and truly work on our own projects, maybe even work on more than one project at a time.
Historically, Quantic Dream has taken quite a long time to develop its games.
Five years passed between Fahrenheit and Heavy Rain, three between Heavy Rain and Beyond: Two Souls, and then another five years until Detroit: Become Human launched last year on PlayStation 4.
This suggests it might be quite some time before we see their new project, or perhaps even projects.
Source:WccfTech