RPSC3: Metal Gear Solid 4 – a milestone in 4K / 60 FPS is taken

Higher performance is due to setting Vblank in advanced settings to 240 (bypasses forced synchronization in the game), and disabling Zcull by editing settings in the emulator (not recommended for other games, but works well for MGS4).

At the moment, there are places in the game where the engine intentionally lowers the frame rate to 24 fps after which the emulator crashes with an error.

The developers hope that they can solve these problems in the near future.

The hardware on which the video was recorded:

  • Processor – Core i7 8700k @5000MHz
  • RAM – 16gb DDR4 3200MHz
  • Video card – Geforce GTX 1080Ti 11GB
  • Storage – 256gb VME M.2 SSD

Source: Official YouTube Channel

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RPSC3: Metal Gear Solid 4 – a milestone in 4K / 60 FPS is taken