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Patch 1.05 for Horizon Zero Dawn aims to solve the remaining crashes and slightly improve the graphics of the project


Guerrilla Games has released a new 1.05 patch for Horizon Zero Dawn. This update, like all the previous ones, is intended to fix the remaining armful of problems, as well as slightly tighten the overall performance of the project.

Patch 1.05 fixes several crashes that occur at startup and during gameplay:

  • Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu
  • Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam
  • Fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’
  • Fixed a startup crash when using Avast antivirus
  • Fixed a crash that could occur when VRAM was about to be oversubscribed

In addition to fixes, the 1.05 patch for Horizon Zero Dawn also contains several graphics improvements. For example, finally, Aloy’s hair is now correctly displayed at frame rates above 30, and also, shader animation is no longer limited to the same 30 frames per second.

  • Fixed an issue with flickering textures in main quest “A Gift from the Past”
  • Fixed an issue with flickering snow assets
  • Fixed an issue with flickering paintings in Song’s Edge
  • Fixed graphical corruption issues that only occurred on specific GPUs
  • Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game
  • Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen
  • Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead
Sep 16, 2020Cath
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1 year ago Games, News Horizon Zero Dawn31
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